9:10 - 12:10 am. , Tuesday, New CSIE building,
Room 105
Teacher: Prof. Ming Ouhyoung
TA: Yu Tu (屠愚) tantofish@cmlab.csie.ntu.edu.tw
Part I: Introduction to Virtual Reality
1. Look Real, Sound Real, Feel Real, Move Realistically
2. 3D Sound Technology
3. Space Tracker, Motion Tracker: Mechanical, Optical, Ultrasound, Magnetic
4. Head Mounted Display (HMD), Retina Display
5. Force Feedback Devices
Part II: Graphics and Simulation
1. Modeling ( prototyping, build large models, physically based modeling, motion dynamics)
2. Global illumination algorithms (radiosity, volume rendering, scientific visualization)
3. Texture mapping and advanced animation
4. Graphics packages: OpenGL (shader language) , DirectX, GPU
Part III: Hardware and accelerators
1. High performance graphics architectures: PC Graphics Accelerator Chips (nVidia, ATi) Cards, Pixel-Planes, Pixel Machine, Pixar, SGI etc.
Part IV: Virtual reality paper survey and term project
Understanding
Virtual Reality: Interface,
Application, and Design, by William R. Sherman, Alan Craig,
Morgan Kaufmann Publishers(distributed by 新月圖書公司 New Moon Book Co in Taiwan)
1. Handouts,
selected 20 plus papers
2. Roy
S. Kalawsky, The
Science of Virtual Reality and Virtual Environments, Addison-Wesley.
3. Proceedings
of ACM SIGGRAPH, ACM Trans. on Graphics and Visualization, and the journal “Presence”
by MIT Press.
4. IEEE
Computer Graphics & Applications (CG&A).
5. Developing Virtual Reality
Applications: Foundations of Effective Design by Alan Craig, William R. Sherman, and Jeffrey D. Will (Hardcover - Aug. 7, 2009)
Copyright 2011 Ming Ouhyoung. All rights reserved.