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Title: About

922 U1940 Virtual Reality (2012 Spring)

9:10 - 12:10 am. , Tuesday, New CSIE building, Room 105
Teacher: Prof. Ming Ouhyoung
TA:  Yu Tu (
屠愚)  tantofish@cmlab.csie.ntu.edu.tw


Syllabus

Part I: Introduction to Virtual Reality

    1. Look Real, Sound Real, Feel Real, Move Realistically

    2. 3D Sound Technology

    3. Space Tracker, Motion Tracker: Mechanical, Optical, Ultrasound, Magnetic

    4. Head Mounted Display (HMD), Retina Display

    5. Force Feedback Devices

Part II:  Graphics and Simulation

    1. Modeling ( prototyping, build large models, physically based modeling, motion dynamics)

    2. Global illumination algorithms (radiosity, volume rendering, scientific visualization)

    3. Texture mapping and advanced animation

    4. Graphics packages: OpenGL (shader language) , DirectX, GPU

Part III:  Hardware and accelerators

    1. High performance graphics architectures: PC Graphics Accelerator Chips (nVidia, ATi) Cards, Pixel-Planes, Pixel Machine, Pixar, SGI etc.

Part IV:  Virtual reality paper survey and term project


Textbook

Understanding Virtual Reality: Interface, Application, and Design, by William R. Sherman, Alan Craig, 

Morgan Kaufmann Publishers(distributed by 新月圖書公司 New Moon Book Co in Taiwan)


References

1.   Handouts, selected 20 plus papers

2.   Roy S. Kalawsky, The Science of Virtual Reality and Virtual Environments, Addison-Wesley. 

3.   Proceedings of ACM SIGGRAPH, ACM Trans. on Graphics and Visualization, and the journal “Presence” by MIT Press.

4.   IEEE Computer Graphics & Applications (CG&A).

5.   Developing Virtual Reality Applications: Foundations of Effective Design by Alan Craig, William R. Sherman, and Jeffrey D. Will (Hardcover - Aug. 7, 2009)


Copyright 2011 Ming Ouhyoung. All rights reserved.