Market Now: (BusinessWeek 2005, February 28)
- Games: US24.5 billions revenue in 2004, larger than the movie box-office business
- Game software sales: 7.3 billion,
- EA (Electronic Art): $3 billion, and top five game developers accounted for 56% of the revenue.
- Likely winners: SONY, EA (Consoles, games, movies, only Sony has it all)
- At risk: Nintendo, Activision (second largest independent game developer), Walt Disney
- 2004: game consoles: Sony (56.4%), Microsoft (24.9%), Nitendo(18.7%), 39% of video gamers are women.
Compared to past predictions:
$250 million worth of VR products and services will be shipped in 1994.
One billion dollars by 1997 (IEEECG&A, p15, Vol 14, No 1, Jan 1994)
--- S.E.Tice, President of S.E.Tice Consulting, Inc.
--- Carl Machover, President of Machover Associates.
VR is growing at annual rates on the order of 60%
(twice the growth rate graphics experienced 25 years ago)