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Virtual Reality

Research Directions and Future Trend


Market Now: (BusinessWeek 2005, February 28)

- Games: US24.5 billions revenue in 2004, larger than the movie box-office business

- Game software sales: 7.3 billion,

- EA (Electronic Art): $3 billion, and top five game developers accounted for 56% of the revenue.

- Likely winners: SONY, EA (Consoles, games, movies, only Sony has it all)

- At risk: Nintendo, Activision (second largest independent game developer), Walt Disney

- 2004: game consoles: Sony (56.4%), Microsoft (24.9%), Nitendo(18.7%), 39% of video gamers are women.

    
      
Compared to past predictions:
$250 million worth of VR products and services will be shipped in 1994.
 
One billion dollars by 1997 (IEEECG&A, p15, Vol 14, No 1, Jan 1994)
 
--- S.E.Tice, President of S.E.Tice Consulting, Inc.
--- Carl Machover, President of Machover Associates.
 
VR is growing at annual rates on the order of 60%
(twice the growth rate graphics experienced 25 years ago)
 

Author: NTU CMLAB
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