Contents Last Page Next Page

System specs

Central Processing Unit (CPU) IBM Broadway 729MHz
Graphics Processing Unit (GPU) ATI Hollywood 243MHz
Supported Resolution Up to 480p
System Memory 88MB
Internet Connectivity WiFi 802.11 b/g

Media

Internal Storage 512MB Flash Memory
Optical Drive 12cm Wii Disc & 8cm GameCube Disc. Discs will self-load into the bay.
12cm Disc Capacity 4.7Gb (or 8.5Gb Dual Layer)
Memory Expansion 1 x SD Memory

Backward Compatibility

Downloadable Games NES, SNES, N64, Genesis, Neo-Geo, TurboGrafix16 (and CD)
Disc Compatibility GameCube

Connectivity

Wii Controller Ports 4 x Wireless
GameCube Controller Ports 4 Ports
GameCube Memory Expansion 2 Ports
USB 2.0 2 Ports
Internet Wireless IEEE802.11b/g or a USB LAN adaptor. WiiConnect 24 persistant connection, even when powered off.
Output ports AV Multi-output port, allowing Composite, S-Video and Component.

Controller

Connection method Bluetooth (wireless)
Wiimote Buttons 3 axis motion sensor, + Direction pad, A, B, Minus, Home, Power button, 1 and 2
Nunchuck Buttons 3 axis motion sensor, Analog stick, C and Z
Force feedback (rumble) Yes
Other features Wiimote has a speaker and an expansion port

First six weeks of sales volume inJapan: PS3: 310K, Xbox360: 110K,Wii: 1130K

Why is it successful?

(1)Human Computer Interface breakthrough VS. Graphics rendering power
(2)Make the player pie bigger: including the traditional non-game players: such as grandparents and grandchildren, not just youth groups.
(3)Traditional game players are usually lonely in one room, with networking connected to outside world only, while theWiiincludes everyone in one game in one room (a social medium).
(4)Single-handed remote control, much less buttons and control.

(5)Good to "PLAY" vs. good to "LOOK"
(6)3D orientation and location control,added force feedback: vibration and sound,

My own experience: DEMO

SIGGRAPH2006_EmergingTech: 3D_DDR

VR: The quality of the experience is crucial. To stimulate creativity and productivity, the virtual experience must be credible. The "reality" must bothreact to the human participants in physically and perceptually appropriate ways, and confirm to their personal cognitive representations of themicroworld inwhich they are engrossed.--- CarlMachoverCG&A 1994.

 

Author: NTU CMLAB
Contents Last Page Next Page