3D 圖學 3D Graphics |
|
教師 | 陳炳宇 |
時間 | 每週四 09:00-12:00 |
教室 | 數位內容學院 |
9/14 | Introduction [PDF]
Basic Graphics System |
9/21 | OpenGL: General OpenGL Induction & An Example OpenGL Program [PDF]
Examples: [source][data][win32][linux][mac][sgi] (these examples are for all following OpenGL introductions) |
10/5 | Basic Raster Graphics Algorithms for Drawing 2D Primitives [PDF]
Scan Converting Lines Filling Rectangles Filling Polygons Clipping Lines Clipping Polygons Antialiasing Homework #1 Demo |
10/19 | Geometrical Transformations [PDF]
2D Transformations Homogeneous Coordinates and Matrix Representation The Window-to-Viewport Transformation 3D Transformations Quaternions |
10/26 | Viewing in 3D [PDF]
Classical Viewing and Projections 3D Synthetic Camera Model Specification of an Arbitrary 3D View Parallel Projection Perspective Projection 3D Clipping for Canonical View Volume |
11/2 | OpenGL: Transformations [PDF] |
11/9 | Visible-Surface Determination [PDF]
The Depth-Sort Algorithm The z-Buffer Algorithm Scan-Line Algorithm Visible-Surface Ray Tracing Warnock's Algorithm |
11/30 | OpenGL: Animation and Depth Buffering [PDF] |
12/7 12/14 |
Illumination and Shading [PDF]
Shading Models for Polygons Surface Detail Shadows Transparency Global Illumination Algorithms Recursive Ray Tracing Radiosity Methods The Rendering Pipeline |
12/21 | OpenGL: Lighting [PDF] |
1/4 | 3D Object Representations [PDF]
Surface Representations Solid Modeling High-level Structures |
1/11 | Curves and Surfaces [PDF]
Parametric Cubic Curves Parametric Bi-Cubic Surfaces Quadric Surfaces Specialized Modeling Techniques |
1/18 | OpenGL: Evaluators and NURBS [PDF] |
1/25 | Definitions and Data Structures of Meshes [PDF]
Mesh Properties of Mesh Triangle Meshes Mesh Data Structures |
2/1 2/8 |
Texture Mapping [PDF]
Texture Aliasing MIPmaps Environment Maps Bump Mapping Displacement Mapping Shadow Maps Solid Textures |
2/15 | OpenGL: Texture Mapping [PDF]
Other Resources: |
3/1 | OpenGL: Advanced OpenGL Topics and Imaging [PDF]
Homework #5 Demo |
3/8 | Computer Animation [PDF]
Traditional Animation Key-Frame Animation Hierarchical Modeling Kinematics Free-From Deformation |