name | reference paper(s) | member number |
Radiosity | James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, and Richard L. Phillips. 14.8 Radiosity Methods. Introduction to Computer Graphics, p.514 - p.521, Addison-Wesley, 1993. | 1~2 |
Ray Tracing | James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, and Richard L. Phillips. 13.4 Visible-Surface Ray Tracing / 14.7 Recursive Ray Tracing. Introduction to Computer Graphics, p.459 - p.465 / p.510 - p.514, Addison-Wesley, 1993. | 1~2 |
Constructive Solid Geometry | James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, and Richard L. Phillips. 10.7 Constructive Solid Geometry. Introduction to Computer Graphics, p.388 - p.389, Addison-Wesley, 1993. | 1~2 |
L-Systems | James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, and Richard L. Phillips. 9.5.2 Grammar-Based Models. Introduction to Computer Graphics, p.363 - p.366, Addison-Wesley, 1993. | 1~2 |
Fractals | James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, and Richard L. Phillips. 9.5.1 Fractal Models. Introduction to Computer Graphics, p.358 - p.363, Addison-Wesley, 1993. | 1~2 |
Texture Synthesis |
Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo, and Heung-Yeung Shum.
Synthesis of bidirectional texture functions on arbitrary surfaces.
ACM Transactions on Graphics (SIGGRAPH 2002 Conference Proceedings),
Vol.21, No.3, p.665 - p.672, 2002.
Greg Turk. Texture synthesis on surfaces. ACM SIGGRAPH 2001 Conference Proceedings, p.347 - p.354, 2001. [HTML] Li-Yi Wei and Marc Levoy. Fast texture synthesis using tree-structured vector quantization. ACM SIGGRAPH 2000 Conference Proceedings, p.479 - p.488, 2000. [HTML] Li-Yi Wei and Marc Levoy. Texture synthesis over arbitrary manifold surfaces. ACM SIGGRAPH 2001 Conference Proceedings, p.355 - p.360, 2001. [HTML]
Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, and Heung-Yeung Shum.
Synthesis of progressively-variant textures on arbitrary surfaces.
ACM Transactions on Graphics (SIGGRAPH 2003 Conference Proceedings),
Vol.22, No.3, p.295 - p.302, 2003. |
2~3 |
Marching Cubes | Haeyoung Lorensen and Mathieu Cline. Marching cubes: A high resolution 3d surface construction algorithm. ACM Computer Graphics (SIGGRAPH 1987 Conference Proceedings), Vol.21, No.4, p.163 - p.169, 1987. | 1~2 |
Tao Ju, Frank Losasso, Scott Schaefer, and Joe Warren.
Dual contouring of hermite data.
ACM Transactions on Graphics (SIGGRAPH 2002 Conference Proceedings),
Vol.21, No.3, p.339 - p.346, 2002.
[SLIDES]
Leif P. Kobbelt, Mario Botsch, Ulrich Schwanecke, and Hans-Peter Seidel. Feature-sensitive surface extraction from volume data. ACM SIGGRAPH 2001 Conference Proceedings, p.57 - p.66, 2001. Haeyoung Lee, Mathieu Desbrun, and Peter Schröder. Progressive encoding of complex isosurfaces. ACM Transactions on Graphics (SIGGRAPH 2003 Conference Proceedings), Vol.22, No.3, p.471 - p.476, 2003. |
2~3 | |
Geometry Images |
Xianfeng Gu, Steven J. Gortler, and Hugues Hoppe.
Geometry images.
ACM Transactions on Graphics (SIGGRAPH 2002 Conference Proceedings),
Vol.21, No.3, p.355 - p.361, 2002.
[PPT]
Emil Praun and Hugues Hoppe. Spherical parametrization and remeshing. ACM Transactions on Graphics (SIGGRAPH 2003 Conference Proceedings), Vol.22, No.3, p.340 - p.349, 2003. [PPT] |
2~3 |
Character Animation |
Anthony C. Fang and Nancy S. Pollard.
Efficient synthesis of physically valid human motion.
ACM Transactions on Graphics (SIGGRAPH 2003 Conference Proceedings),
Vol.22, No.3, p.417 - p.426, 2003.
C. Karen Liu and Zoran Popović. Synthesis of complex dynamic character motion from simple animations. ACM Transactions on Graphics (SIGGRAPH 2002 Conference Proceedings), Vol.21, No.3, p.408 - p.416, 2002. [HTML] |
2~3 |
Progressive Meshes |
Michael Garland and Paul S. Heckbert.
Surface simplification using quadric error metrics.
ACM SIGGRAPH 1997 Conference Proceedings,
p.209 - p.216, 1997.
[HTML]
Hugues Hoppe. Progressive meshes. ACM SIGGRAPH 1996 Conference Proceedings, p.99 - p.108, 1996. [PPT] |
2~3 |
Texture Atlas | Bruno Lévy, Sylvain Petitjean, Nicolas Ray, and Jérome Maillot. Least squares conformal maps for automatic texture atlas generation. ACM Transactions on Graphics (SIGGRAPH 2002 Conference Proceedings), Vol.21, No.3, p.362 - p.371, 2002. | 2~3 |
Sound Synthesis |
Yoshinori Dobashi, Tsuyoshi Yamamoto, and Tomoyuki Nishita.
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics.
ACM Transactions on Graphics (SIGGRAPH 2003 Conference Proceedings),
Vol.22, No.3, p.732 - p.740, 2003.
[PPT]
Kees van den Doel, Paul G. Kry, and Dinesh K. Pai. FoleyAutomatic: physically-based sound effects for interactive simulation and animation. ACM SIGGRAPH 2001 Conference Proceedings, p.537 - p.544, 2001. |
2~3 |
Image Morphing |
Thaddeus Beier and Shawn Neely.
Feature-based image metamorphosis.
ACM Computer Graphics (SIGGRAPH 1992 Conference Proceedings),
Vol.26, No.2, p.35 - p.42, 1992.
Seung-Yong Lee, Kyung-Yong Chwa, and Sung Yong Shin. Image metamorphosis using snakes and free-form deformations. ACM SIGGRAPH 1995 Conference Proceedings, p.439 - p.448, 1995. |
1~2 |
View Morphing | Steven M. Seitz and Charles R. Dyer. View morphing. ACM SIGGRAPH 1996 Conference Proceedings, p.21 - p.30, 1996. | 2~3 |
Non-Photorealistic Rendering |
Doug DeCarlo and Anthony Santella.
Stylization and abstraction of photographs.
ACM Transactions on Graphics (SIGGRAPH 2002 Conference Proceedings),
Vol.21, No.3, p.769 - p.776, 2002.
[HTML]
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz, and Anthony Santella. Suggestive contours for conveying shape. ACM Transactions on Graphics (SIGGRAPH 2003 Conference Proceedings), Vol.22, No.3, p.848 - p.855, 2003. [HTML] Robert D. Kalnins, Philip L. Davidson, Lee Markosian, and Adam Finkelstein. Coherent stylized silhouettes. ACM Transactions on Graphics (SIGGRAPH 2003 Conference Proceedings), Vol.22, No.3, p.856 - p.861, 2003. [HTML] Emil Praun, Hugues Hoppe, Matthew Webb, and Adam Finkelstein. Real-time hatching. ACM SIGGRAPH 2001 Conference Proceedings, p.581 - p.586, 2001. [HTML] |
2~3 |
OpenGL ES on Mobile Phone | implementing OpenGL ES on J2ME or i-£\ppli (japanese page) platform. | 1~2 |
Game | develop any game on any platform as you wish | 1~4 |